Spies and Smugglers
This takes a tiny bit of set-up time but is absolutely loads of fun, especially when played at dusk. Each smuggler is given a small piece of paper inscribed with varying ‘goods' and point values, and hides it somewhere in their outer layer of clothing. The smugglers devise a strategy, then try to make it to headquarters without being tagged by a spy. If stopped by a spy, the spy has one minute to find the goods. If they do, they get the point value. If they don't, the smuggler is free to reach the trading post.
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